octoprintsTHREE CHARACTERS / FIVE PIECE-COUNT RATIOS
Unselected part-count multiplier studyPhysically unvalidated; full-kit printing is on hold

ACTUAL PART COUNTS / CG · ANIMATION · CAD · ASSEMBLY

With more parts,
how do appearance and assembly change?

Compare fifteen cases targeting 1.2×, 1.5×, 2×, 3× and 4× the individual physical part count of each character's 1× baseline. These are not linear scale factors for the model.

Splitting blocks without changing occupied cells does not improve the silhouette or sampling resolution. Changes to seams, surface partitioning and part distribution are distinguished from changes in overall shape. Counts and render metrics are not aesthetic or manufacturing pass scores.

Checking actual part-count comparison data.

Animated explanations and physical validation are separate.

Radial separation moves parts outward from the center in every direction. It is explanatory, not a simulation guaranteeing collision-free physical disassembly. Assembly uses actual IDs and the producer's bottom-up sequence, not simply reversed separation.

Large native CAD, Blender and video assets are downloadable from public releases. CAD is not left private while only images are published. Uncreated print plates or slots are not invented.

NOT_SELECTED / NOT_SLICED. Physical fit, retention, loads and tipping remain UNKNOWN. Full-kit printing is on hold.Current r3, earlier comparisons, share URLs and releases are preserved.

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